Make worlds matter

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    • #2386
      Rukio
      Member

      + Bombs that break away at blocks/resources. Clears blocks around higher tier resources.
      + Random buffs on creature dropped armor/chest loot
      + Waterfall generation, streams, a current in rivers.
      + Make towns important. Let guilds/people add buffs to their buildings.
      – Stay overnight/drink a beverage that can only be crafted and stored in a tavern. Gain a temp health regen buff.
      – NPCs/Shopkeeps are out and about during day time

    • #3117
      Master_Chill
      Participant

      I’m all for cities, villages and bigger places where people can gather, regroup and meet. A safe heaven for wary travellers after a long raid/journey in the wilds. I’m a big explorer myself, and would love to traverse through jungles and woods, only to come home to a big city where I can blow of steam, get a few drinks, a warm bed and a place to sell my stuff and repair my damaged goods.

      So yes to staying overnight, have taverns, gain temp health regen buffs and Npc shopkeepers that have an active social life during the day.

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